Unity Code Optimization - Do you know them all?

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Find what common Unity optomizations truly make a difference. In this video I go over a bunch of interesting optimization tips as well and give you my recommendations on each. Keep your code running fast with as little garbage allocation as possible by learning from these important concepts. Benchmarks (let me know if you get weird results!): https://tarodev.itch.io/unity-benchmarks Code: https://github.com/Matthew-J-Spencer/Unity-Benchmarks Linq garbage allocations: https://www.jacksondunstan.com/articles/4840 Some topics covered: SendMessage, Vector3.Distance, Find Objects, NonAlloc, Camera.main, Linq vs loop and Stringbuilder ❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev ========= 🔔 SUBSCRIBE: https://bit.ly/3eqG1Z6 🗨️ DISCORD: https://discord.gg/tarodev ✅ MORE TUTORIALS: https://www.youtube.com/tarodev 0:00 intro 0:12 SendMessage 1:22 Extern call caching 3:02 Vector3.Distance vs SqrMagnitude 4:20 Find Objects 6:44 NonAlloc 9:34 Camera.main 10:51 Linq vs loops 13:16 Stringbuilder 14:20 Order of operations
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Unity Code Optimization - Do you know them all?