2D Physics Engine! // Code Review

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Keep exploring at https://brilliant.org/TheCherno/ Get started for free, and hurry—the first 200 people get 20% off an annual premium subscription. Patreon ► https://patreon.com/thecherno Instagram ► https://instagram.com/thecherno Twitter ► https://twitter.com/thecherno Discord ► https://discord.gg/thecherno Code ► https://github.com/St0wy/GPR4400-PhysicsEngine Designing a Physics Engine in 5 minutes ► https://youtu.be/-_IspRG548E Send an email to chernoreview@gmail.com with your source code, a brief explanation, and what you need help with/want me to review and you could be in the next episode of my Code Review series! Also let me know if you would like to remain anonymous. CHAPTERS 0:00 - Recap 1:14 - How to design an API 2:52 - 2D Physics Engine design 9:02 - Pointers and ownership semantics 13:00 - Using std::weak_ptr to be "safer" 14:39 - More physics 16:42 - Spatial partitioning for optimization 22:55 - Be careful when trying to optimize! 26:37 - Physics solvers 31:50 - Final thoughts and extra challenges This video is sponsored by Brilliant. #CodeReview
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2D Physics Engine! // Code Review