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The Cherno
10 days ago
Instant Messaging App in C++ // Code Review
17 days ago
Make Beautiful Desktop Applications in C++
21 days ago
Networking in C++
24 days ago
SOME UNIQUE C++ CODE! // Pacman Clone Code Review
a month ago
Investigating the Performance Bottlenecks of My Game Engine
a month ago
FAST Random in 3 LINES OF CODE // Ray Tracing series
2 months ago
Emission and Emissive Materials // Ray Tracing series
2 months ago
How To Fix Include Errors in C++
2 months ago
Barji and Cherno Talk AI, Game Dev, Burnout, and Business // Cherno Podcast #3
2 months ago
Game Engine Dev Plays Horror Game
2 months ago
Rendering Tiles // Remaking My First Game in C++
2 months ago
What tools I use to manage Game Engine Development
3 months ago
Remaking My First Game in C++ // Loading Levels
3 months ago
The Importance of Scalable Code // Code Review
3 months ago
We Made a Game About Delivering Coffee in a War Zone in Hazel in 72 Hours!
3 months ago
Using AI to help me with C++
3 months ago
BETTER Header Files and Preprocessor Debugging
4 months ago
Is this TOO REALISTIC? Unreal Engine 5 UNRECORD Gameplay Trailer // Game Engine Dev Reacts
4 months ago
How I Made My Game Engine MUCH Faster...
4 months ago
Global Variables in C++... not as easy as it seems
5 months ago
Unreal Engine 5.2 - Next-Gen Graphics Tech Demo // Game Engine Dev Reacts
5 months ago
BEST WAY to read and understand code
5 months ago
Our biggest release ever... Hazel 2023.1
5 months ago
DEV LOG #3
5 months ago
Should I pass by const reference or by value?
5 months ago
The ONLY TWO THINGS that matter when writing code
5 months ago
DEV LOG #2
5 months ago
Designing Our Pixel Renderer // Remaking My First Game in C++
5 months ago
2D Flying Dog Game in C++ // Code Review
6 months ago
DEV LOG #1
6 months ago
to static, or not to static?
6 months ago
Rendering Sprite Pixels in C++
6 months ago
How to Debug Graphics Issues
6 months ago
Remaking My First Game in C++
7 months ago
Finding and Fixing Slow Code // Ray Tracing series
7 months ago
TWO MAJOR NEW HAZEL ENGINE FEATURES shipped in our latest game
7 months ago
Materials and Physically Based Rendering // Ray Tracing series
7 months ago
Path Tracing // Ray Tracing series
7 months ago
2D Physics Engine! // Code Review
7 months ago
How to make a GLOBAL LEADERBOARD system for your game
7 months ago
What exactly is NULL?
7 months ago
Every Feature in Notion - My Favorite Productivity App
7 months ago
FASTER Ray Tracing with Multithreading // Ray Tracing series
7 months ago
MY FIRST EVER GAME! // Code Review
10 months ago
Understanding Code You Didn't Write // Code Review
10 months ago
Can YOU beat our puzzle game? #shorts
10 months ago
We made a (potentially) UNBEATABLE GAME
10 months ago
All about MEMORY // Code Review
10 months ago
Introducing the Ray Tracing Pipeline // Ray Tracing series
10 months ago
DELETING THIS IN 1 HOUR
10 months ago
Rendering Multiple Objects // Ray Tracing series
a year ago
😡 I CAN'T BELIEVE it's still broken
a year ago
GRASS RENDERING in OpenGL // Code Review
a year ago
Adding an Interactive 3D Camera System // Ray Tracing series
a year ago
fixing my old game engine that apparently doesn't work
a year ago
The Story of Animation in Hazel // Game Engine Dev Log
a year ago
LIGHTING AND SHADING // Ray Tracing series
a year ago
Hazel - My Game Engine // Code Review
a year ago
Flocking (and not making responsible choices)
a year ago
How I (somehow) got the HIGHEST GRADE IN MY UNIVERSITY COURSE
a year ago
Fixing Hazel // Office Dev Log
a year ago
How Ray Casting and Sphere Intersection Works // Ray Tracing Series
a year ago
Rendering a Sphere Using Ray Tracing! // Ray Tracing Series
a year ago
Just a chill dev log
a year ago
Goodbye Game Engine series. 👋
a year ago
Rays and Spheres: The MATH! // Ray Tracing series
a year ago
Minecraft Clone in C++ // Code Review
The Cherno
573K subscribers
https://www.youtube.com/channel/...
I'm making a game engine called Hazel! Here you'll find videos about that and C++/programming
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GOPOGO
Race your friends on Pogo Sticks! Race as Animals through a range of different biomes and landscapes. Customize your character and race in style.
https://store.steampowered.com/app/...
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