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The Cherno
10 days ago
The Importance of Scalable Code // Code Review
13 days ago
We Made a Game About Delivering Coffee in a War Zone in Hazel in 72 Hours!
17 days ago
Using AI to help me with C++
a month ago
BETTER Header Files and Preprocessor Debugging
a month ago
Is this TOO REALISTIC? Unreal Engine 5 UNRECORD Gameplay Trailer // Game Engine Dev Reacts
a month ago
How I Made My Game Engine MUCH Faster...
2 months ago
Global Variables in C++... not as easy as it seems
2 months ago
Unreal Engine 5.2 - Next-Gen Graphics Tech Demo // Game Engine Dev Reacts
2 months ago
BEST WAY to read and understand code
2 months ago
Our biggest release ever... Hazel 2023.1
2 months ago
DEV LOG #3
2 months ago
Should I pass by const reference or by value?
3 months ago
The ONLY TWO THINGS that matter when writing code
3 months ago
DEV LOG #2
3 months ago
Designing Our Pixel Renderer // Remaking My First Game in C++
3 months ago
2D Flying Dog Game in C++ // Code Review
3 months ago
DEV LOG #1
3 months ago
to static, or not to static?
3 months ago
Rendering Sprite Pixels in C++
4 months ago
How to Debug Graphics Issues
4 months ago
Remaking My First Game in C++
4 months ago
Finding and Fixing Slow Code // Ray Tracing series
5 months ago
TWO MAJOR NEW HAZEL ENGINE FEATURES shipped in our latest game
5 months ago
Materials and Physically Based Rendering // Ray Tracing series
5 months ago
Path Tracing // Ray Tracing series
5 months ago
2D Physics Engine! // Code Review
5 months ago
How to make a GLOBAL LEADERBOARD system for your game
5 months ago
What exactly is NULL?
5 months ago
Every Feature in Notion - My Favorite Productivity App
5 months ago
FASTER Ray Tracing with Multithreading // Ray Tracing series
5 months ago
MY FIRST EVER GAME! // Code Review
7 months ago
Understanding Code You Didn't Write // Code Review
7 months ago
Can YOU beat our puzzle game? #shorts
7 months ago
We made a (potentially) UNBEATABLE GAME
7 months ago
All about MEMORY // Code Review
8 months ago
Introducing the Ray Tracing Pipeline // Ray Tracing series
8 months ago
DELETING THIS IN 1 HOUR
8 months ago
Rendering Multiple Objects // Ray Tracing series
8 months ago
😡 I CAN'T BELIEVE it's still broken
8 months ago
GRASS RENDERING in OpenGL // Code Review
9 months ago
Adding an Interactive 3D Camera System // Ray Tracing series
9 months ago
fixing my old game engine that apparently doesn't work
9 months ago
The Story of Animation in Hazel // Game Engine Dev Log
10 months ago
LIGHTING AND SHADING // Ray Tracing series
10 months ago
Hazel - My Game Engine // Code Review
10 months ago
Flocking (and not making responsible choices)
10 months ago
How I (somehow) got the HIGHEST GRADE IN MY UNIVERSITY COURSE
10 months ago
Fixing Hazel // Office Dev Log
10 months ago
How Ray Casting and Sphere Intersection Works // Ray Tracing Series
a year ago
Rendering a Sphere Using Ray Tracing! // Ray Tracing Series
a year ago
Just a chill dev log
a year ago
Goodbye Game Engine series. 👋
a year ago
Rays and Spheres: The MATH! // Ray Tracing series
a year ago
Minecraft Clone in C++ // Code Review
The Cherno
554K subscribers
https://www.youtube.com/channel/...
I'm making a game engine called Hazel! Here you'll find videos about that and C++/programming
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