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The Cherno
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13 days ago
Is this the WORST CODE I've EVER SEEN? // Code Review
The Cherno
22 days ago
Optimizing Pseudo 3D Rendering // Code Review
The Cherno
24 days ago
MULTIPLAYER in Hazel - My Game Engine
The Cherno
a month ago
He wrote this out BY HAND? // Code Review
The Cherno
2 months ago
Stop using std::vector wrong
The Cherno
2 months ago
Remaking My First Game in 3D!
The Cherno
2 months ago
TETRIS CLONE! // Code Review
The Cherno
3 months ago
REAL WORLD Weather and Air Traffic! // Code Review
The Cherno
3 months ago
Why I Don't Like Singletons
The Cherno
3 months ago
Hazel 2024.1 - Our New Biggest Release Ever
The Cherno
4 months ago
ALWAYS think about LIFETIMES in C++! // Code Chill
The Cherno
4 months ago
Real-Time Air Traffic Control Game! // Code Review
The Cherno
4 months ago
Why Didn't He Get the Job? Let's Find Out! // Code Review
The Cherno
5 months ago
Weak Pointers in C++ (std::weak_ptr)
The Cherno
5 months ago
Serialization in Hazel - My Game Engine
The Cherno
6 months ago
WHY did this C++ code FAIL?
The Cherno
6 months ago
Make C++ Apps & Games FOR THE WEB
The Cherno
6 months ago
Harder Than It Seems? 5 Minute Timer in C++
The Cherno
6 months ago
The WORST BUG in my Game Engine
The Cherno
6 months ago
I REMADE My First Game 12 YEARS LATER!
The Cherno
7 months ago
BINARY vs TEXT File Serialization
The Cherno
7 months ago
I Rewrote This Entire Main File // Code Review
The Cherno
7 months ago
TERMINAL GAME ENGINE! // Code Review
The Cherno
7 months ago
what i'm doing this weekend
The Cherno
7 months ago
Conversion Operators in C++
The Cherno
8 months ago
Implementing a New Game Engine Feature
The Cherno
8 months ago
Asset Packs - How We Ship Assets in Games
The Cherno
8 months ago
I ACCIDENTALLY Created Hazel's Greatest Feature
The Cherno
8 months ago
EVERYTHING takes longer than it seems
The Cherno
9 months ago
40 Days.
The Cherno
9 months ago
HOW IT WORKS - Path Tracer by 15-YEAR-OLD! (C++/OpenGL) // Code Review
The Cherno
9 months ago
From Editor to Runtime - The Hazel Engine Workflow
The Cherno
9 months ago
This Animation System IS AMAZING
The Cherno
10 months ago
BEST WAY to to understand graphics and rendering code
The Cherno
10 months ago
I'm Struggling.
The Cherno
10 months ago
I HAD to fix this immediately // Code Review
The Cherno
a year ago
PATH TRACER made by 15-YEAR-OLD in C++ OpenGL! // Code Review
The Cherno
a year ago
Learning Programming by Trying and Failing // Code Review
The Cherno
a year ago
My Favourite Way To Make Websites
The Cherno
a year ago
How to Properly Setup C++ Projects
The Cherno
a year ago
Don't Make This Mistake! // Code Review
The Cherno
a year ago
Hazel Engine ON LINUX!
The Cherno
a year ago
Game Engine Architecture 101 // Code Review
The Cherno
a year ago
2000 HOUR 2D Game Engine! // Code Review
The Cherno
a year ago
The Future of Hazel - My Game Engine
The Cherno
a year ago
Automated testing using GitHub Actions... easier than I thought
The Cherno
a year ago
I used AI to do a C++ University Assignment
The Cherno
a year ago
Automatically Testing Hazel - My Game Engine
The Cherno
a year ago
My thoughts on the Unity situation.
The Cherno
a year ago
Answering questions about Hazel - My Game Engine
The Cherno
a year ago
What it Takes to Release a Game Engine
The Cherno
a year ago
What exactly is HEADLESS?
The Cherno
a year ago
"Please Tear My Code Apart" // Code Review
The Cherno
a year ago
Instant Messaging App in C++ // Code Review
The Cherno
a year ago
Make Beautiful Desktop Applications in C++
The Cherno
a year ago
Networking in C++
The Cherno
a year ago
SOME UNIQUE C++ CODE! // Pacman Clone Code Review
The Cherno
a year ago
Investigating the Performance Bottlenecks of My Game Engine
The Cherno
a year ago
FAST Random in 3 LINES OF CODE // Ray Tracing series
The Cherno
a year ago
Emission and Emissive Materials // Ray Tracing series
The Cherno
a year ago
How To Fix Include Errors in C++
The Cherno
a year ago
Barji and Cherno Talk AI, Game Dev, Burnout, and Business // Cherno Podcast #3
The Cherno
a year ago
Game Engine Dev Plays Horror Game
The Cherno
a year ago
Rendering Tiles // Remaking My First Game in C++
The Cherno
a year ago
What tools I use to manage Game Engine Development
The Cherno
a year ago
Remaking My First Game in C++ // Loading Levels
The Cherno
2 years ago
The Importance of Scalable Code // Code Review
The Cherno
2 years ago
We Made a Game About Delivering Coffee in a War Zone in Hazel in 72 Hours!
The Cherno
2 years ago
Using AI to help me with C++
The Cherno
2 years ago
BETTER Header Files and Preprocessor Debugging
The Cherno
2 years ago
Is this TOO REALISTIC? Unreal Engine 5 UNRECORD Gameplay Trailer // Game Engine Dev Reacts
The Cherno
2 years ago
How I Made My Game Engine MUCH Faster...
The Cherno
2 years ago
Global Variables in C++... not as easy as it seems
The Cherno
2 years ago
Unreal Engine 5.2 - Next-Gen Graphics Tech Demo // Game Engine Dev Reacts
The Cherno
2 years ago
BEST WAY to read and understand code
The Cherno
2 years ago
Our biggest release ever... Hazel 2023.1
The Cherno
2 years ago
DEV LOG #3
The Cherno
2 years ago
Should I pass by const reference or by value?
The Cherno
2 years ago
The ONLY TWO THINGS that matter when writing code
The Cherno
2 years ago
DEV LOG #2
The Cherno
2 years ago
Designing Our Pixel Renderer // Remaking My First Game in C++
The Cherno
2 years ago
2D Flying Dog Game in C++ // Code Review
The Cherno
2 years ago
DEV LOG #1
The Cherno
2 years ago
to static, or not to static?
The Cherno
2 years ago
Rendering Sprite Pixels in C++
The Cherno
2 years ago
How to Debug Graphics Issues
The Cherno
2 years ago
Remaking My First Game in C++
The Cherno
2 years ago
Finding and Fixing Slow Code // Ray Tracing series
The Cherno
2 years ago
TWO MAJOR NEW HAZEL ENGINE FEATURES shipped in our latest game
The Cherno
2 years ago
Materials and Physically Based Rendering // Ray Tracing series
The Cherno
2 years ago
Path Tracing // Ray Tracing series
The Cherno
2 years ago
2D Physics Engine! // Code Review
The Cherno
2 years ago
How to make a GLOBAL LEADERBOARD system for your game
The Cherno
2 years ago
What exactly is NULL?
The Cherno
2 years ago
Every Feature in Notion - My Favorite Productivity App
The Cherno
2 years ago
FASTER Ray Tracing with Multithreading // Ray Tracing series
The Cherno
2 years ago
MY FIRST EVER GAME! // Code Review
The Cherno
2 years ago
Understanding Code You Didn't Write // Code Review
The Cherno
2 years ago
Can YOU beat our puzzle game? #shorts
The Cherno
2 years ago
We made a (potentially) UNBEATABLE GAME
The Cherno
2 years ago
All about MEMORY // Code Review
The Cherno
2 years ago
Introducing the Ray Tracing Pipeline // Ray Tracing series
The Cherno
2 years ago
DELETING THIS IN 1 HOUR
The Cherno
2 years ago
Rendering Multiple Objects // Ray Tracing series
The Cherno
2 years ago
😡 I CAN'T BELIEVE it's still broken
The Cherno
2 years ago
GRASS RENDERING in OpenGL // Code Review
The Cherno
2 years ago
Adding an Interactive 3D Camera System // Ray Tracing series
The Cherno
2 years ago
fixing my old game engine that apparently doesn't work
The Cherno
2 years ago
The Story of Animation in Hazel // Game Engine Dev Log
The Cherno
2 years ago
LIGHTING AND SHADING // Ray Tracing series
The Cherno
2 years ago
Hazel - My Game Engine // Code Review
The Cherno
2 years ago
Flocking (and not making responsible choices)
The Cherno
2 years ago
How I (somehow) got the HIGHEST GRADE IN MY UNIVERSITY COURSE
The Cherno
2 years ago
Fixing Hazel // Office Dev Log
The Cherno
2 years ago
How Ray Casting and Sphere Intersection Works // Ray Tracing Series
The Cherno
2 years ago
Rendering a Sphere Using Ray Tracing! // Ray Tracing Series
The Cherno
2 years ago
Just a chill dev log
The Cherno
2 years ago
Goodbye Game Engine series. 👋
The Cherno
2 years ago
Rays and Spheres: The MATH! // Ray Tracing series
The Cherno
3 years ago
Minecraft Clone in C++ // Code Review
The Cherno