Hazel - My Game Engine // Code Review

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Visit https://brilliant.org/TheCherno/ to get started learning STEM for free, and the first 200 people will get 20% off their annual premium subscription. Get Hazel here! ❤️ ► https://patreon.com/thecherno Instagram ► https://instagram.com/thecherno Twitter ► https://twitter.com/thecherno Discord ► https://discord.gg/thecherno 🕹️ GAMES MADE IN HAZEL Forest ► https://studiocherno.itch.io/forest Fragile ► https://studiocherno.itch.io/fragile Space Invaders clone ► https://youtu.be/56ISmbJE9S4 One Hour Rocket game ► https://youtu.be/1TwBMgPbuOc CHAPTERS 0:00 - What is Hazel? 3:49 - Repository and project overview 5:49 - How many lines of code is Hazel? 6:41 - Running Hazel 11:16 - Entry point 15:11 - Application architecture and Layers 19:55 - Events 21:03 - Main application loop 22:06 - Hazelnut: Hazel's Editor 22:40 - A note on large source files 25:43 - Playing, updating and rendering scenes 34:15 - Rendering architecture 38:52 - Next steps Send an email to chernoreview@gmail.com with your source code, a brief explanation, and what you need help with/want me to review and you could be in the next episode of my Code Review series! Also let me know if you would like to remain anonymous. This video is sponsored by Brilliant. #CodeReview
I'm making a game engine called Hazel! Here you'll find videos about that and C++/programming
GOPOGO
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Race your friends on Pogo Sticks! Race as Animals through a range of different biomes and landscapes. Customize your character and race in style.
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