Understanding Code You Didn't Write // Code Review

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Keep exploring at https://brilliant.org/TheCherno/ Get started for free, and hurry—the first 200 people get 20% off an annual premium subscription. Patreon ► https://patreon.com/thecherno Instagram ► https://instagram.com/thecherno Twitter ► https://twitter.com/thecherno Discord ► https://discord.gg/thecherno Code ► https://github.com/St0wy/GPR4400-PhysicsEngine Designing a Physics Engine in 5 minutes ► https://youtu.be/-_IspRG548E Send an email to chernoreview@gmail.com with your source code, a brief explanation, and what you need help with/want me to review and you could be in the next episode of my Code Review series! Also let me know if you would like to remain anonymous. CHAPTERS 0:00 - Resuming from last time 1:20 - Reading code you didn't write 8:27 - Easily find the entry point 10:51 - How the program works 15:32 - Code should be self-documenting ✔ 17:14 - Comments in code to control tools ❌ 17:55 - static_cast and dynamic_cast 20:19 - structs vs classes: when to use what 24:19 - Why prefixing member variables is useful This video is sponsored by Brilliant. #CodeReview
I'm making a game engine called Hazel! Here you'll find videos about that and C++/programming
GOPOGO
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