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TwoPM Studios
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a day ago
WizardChess (Official Release Trailer)
TwoPM Studios
4 months ago
bzzzzztt
TwoPM Studios
4 months ago
How difficult SHOULD a roguelike be?
TwoPM Studios
4 months ago
Can you really make a game part-time?
TwoPM Studios
6 months ago
How should you respond to bad Steam reviews?
TwoPM Studios
7 months ago
When does a game become a product?
TwoPM Studios
8 months ago
What if your game isn’t fun?
TwoPM Studios
9 months ago
We destroyed the balance of our game... for science
TwoPM Studios
9 months ago
Should you put your game in early access?
TwoPM Studios
a year ago
Can you ever really finish making a game? (WizardChess Devlog #21)
TwoPM Studios
a year ago
An hour of gamedev in 3 minutes (no talking)
TwoPM Studios
a year ago
Adding a new unit to my game (in 4 minutes)
TwoPM Studios
a year ago
What makes a boss fight fun? (WizardChess Devlog)
TwoPM Studios
a year ago
Introducing: Arabella, the FaeQueen (WizardChess 0.7.5, Devlog #19)
TwoPM Studios
a year ago
The tournament begins... (Devlog #18, WizardChess 0.7.0)
TwoPM Studios
2 years ago
Upgrades, People, Upgrades - SoTF Devlog #10
TwoPM Studios
2 years ago
Welcome to the Fae World - SoTF Devlog #11
TwoPM Studios
2 years ago
Technical difficulties - playtesting my indie game (SoTF)
TwoPM Studios
2 years ago
Re-roll EVERYTHING - SoTF Devlog #12
TwoPM Studios
2 years ago
Playtesting my indie game #6 (The Song of The Fae)
TwoPM Studios
2 years ago
We renamed our game (it's called WizardChess now)
TwoPM Studios
2 years ago
Welcome to WizardChess - Devlog #13
TwoPM Studios
2 years ago
WizardChess v0.5 - Devlog #14
TwoPM Studios
2 years ago
WizardChess v0.5.5 - Devlog #15
TwoPM Studios
2 years ago
Redesigning Unit Unlocks (Devlog #16, WizardChess v0.5.7)
TwoPM Studios
2 years ago
Every game needs a giant snake (Devlog #17, WizardChess 0.6.0)
TwoPM Studios
3 years ago
The Song of The Fae - Early Access Release Trailer
TwoPM Studios
3 years ago
November Update - SoTF Devlog #5
TwoPM Studios
3 years ago
Redesigning our map - SoTF Devlog #6
TwoPM Studios
3 years ago
Visual storytelling - SoTF Devlog #7
TwoPM Studios
3 years ago
Progression, scaling, skill and luck - SoTF Devlog #8
TwoPM Studios
3 years ago
Boss design - SoTF Devlog #9
TwoPM Studios
4 years ago
Procedurally Generating Levels - SoTF Devlog #2
TwoPM Studios
4 years ago
Iteration & Motivation - SoTF Devlog #3
TwoPM Studios
4 years ago
How to get back to work after a break - SoTF Devlog #4
TwoPM Studios