Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]
https://www.youtube.com/watc...⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Play: https://unit.dev/mmo
⁍ Github: https://github.com/unitoftime
// Articles
⁍ Left (Sander Mertens): https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): https://skypjack.github.io/2019-05-06-ecs-baf-part-3/
// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy!
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Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]