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Vederant

Vederant

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Vederant
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2 years ago
Vederant
THELMA TIMELAPSE | PART 2Vederant
2 years ago
Vederant
What is it all about? | Arcounter Devlog #0Vederant
2 years ago
Vederant
Combat Design | Arcounter Devlog #1Vederant
2 years ago
Vederant
Procedurally generating the Level | Arcounter Devlog #2Vederant
2 years ago
Vederant
Gameplay Loop And What A Train Has To Do With It | Arcounter Devlog #3Vederant
2 years ago
Vederant
The Boss, the Upgrade System and the Chest | Arcounter Devlog #4Vederant
2 years ago
Vederant
DEMO, Kickstarter and Sounds | Arcounter Devlog #5Vederant
2 years ago
Vederant
Items!... mostly | Arcounter Devlog #6Vederant
2 years ago
Vederant
Chimera and a Chain of Beetles | Arcounter Devlog #7Vederant
2 years ago
Vederant
[Tutorial] Animate materials using vertex colours in Shader Graph | Unity VFXVederant
2 years ago
Vederant
The Temple of Dropkicks | Arcounter Devlog #8Vederant
2 years ago
Vederant
Stones, Spears and Whirlpools | Arcounter Devlog #9Vederant
2 years ago
Vederant
New Rooms and a Bit of Learning | Arcounter Devlog #10Vederant
3 years ago
Vederant
Where do we go from here? | Arcounter Devlog #12Vederant
3 years ago
Vederant
How Did We Get Here? | Arcounter Devlog #11Vederant
6 years ago
Vederant
OSTRICH BOI TIMELAPSE | PART 1Vederant
6 years ago
Vederant
OSTRICH BOI TIMELAPSE | PART 2Vederant
6 years ago
Vederant
THELMA TIMELAPSE | PART 1Vederant