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Vederant
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2 years ago
THELMA TIMELAPSE | PART 2
Vederant
2 years ago
What is it all about? | Arcounter Devlog #0
Vederant
2 years ago
Combat Design | Arcounter Devlog #1
Vederant
2 years ago
Procedurally generating the Level | Arcounter Devlog #2
Vederant
2 years ago
Gameplay Loop And What A Train Has To Do With It | Arcounter Devlog #3
Vederant
2 years ago
The Boss, the Upgrade System and the Chest | Arcounter Devlog #4
Vederant
2 years ago
DEMO, Kickstarter and Sounds | Arcounter Devlog #5
Vederant
2 years ago
Items!... mostly | Arcounter Devlog #6
Vederant
2 years ago
Chimera and a Chain of Beetles | Arcounter Devlog #7
Vederant
2 years ago
[Tutorial] Animate materials using vertex colours in Shader Graph | Unity VFX
Vederant
2 years ago
The Temple of Dropkicks | Arcounter Devlog #8
Vederant
2 years ago
Stones, Spears and Whirlpools | Arcounter Devlog #9
Vederant
2 years ago
New Rooms and a Bit of Learning | Arcounter Devlog #10
Vederant
3 years ago
Where do we go from here? | Arcounter Devlog #12
Vederant
3 years ago
How Did We Get Here? | Arcounter Devlog #11
Vederant
6 years ago
OSTRICH BOI TIMELAPSE | PART 1
Vederant
6 years ago
OSTRICH BOI TIMELAPSE | PART 2
Vederant
6 years ago
THELMA TIMELAPSE | PART 1
Vederant