Combat Overhaul |PART 2| For my Monster-Hunting RPG Roguelite Unity Game | Vicious Legacy Devlog #7
https://www.youtube.com/watc...Support the development on Patreon: https://www.patreon.com/viciouslegacygame
Welcome to the Eighth devlog for my procedurally generated monster-hunting game, Vicious Legacy! In the final part of this topic, I look at overhauling player feedback and damage, as well as adding new effects and expanding on the feel of combat.
Made in Unity HDRP.
Please share any questions or comments below.
Vicious Legacy
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Watch the first episode: https://youtu.be/9Hr1JkFoKZk
OFFICIAL DISCORD! https://discord.gg/QwsN5zVBbC
Support the development on Patreon: patreon.com/viciouslegacygame
Website: https://www.viciouslegacygame.com.au
Instagram: https://www.instagram.com/viciouslegacyaus/
Email: viciouslegacygameinfo@gmail.com
Chapters
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00:00 Intro
00:52 Combat Feel
01:43 Hit Stops
03:24 Super Important
03:50 IK System
05:27 SFX
07:21 Animation
08:12 The Player
10:15 Special Attacks
11:36 Blood
12:40 Mobs
13:26 Final Thoughts
14:16 Credits
My Other Stuff
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(art)
https://www.artstation.com/originsc/
(music)
https://drooble.com/shadowshow
https://soundcloud.com/sean-cashman-272724564/acoustic_fullpass1
#devlog #unity #indiegame #indiedev #rpg #roguelike
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Combat Overhaul |PART 2| For my Monster-Hunting RPG Roguelite Unity Game | Vicious Legacy Devlog #7