Combat Overhaul |PART 2| For my Monster-Hunting RPG Roguelite Unity Game | Vicious Legacy Devlog #7

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Support the development on Patreon: https://www.patreon.com/viciouslegacygame Welcome to the Eighth devlog for my procedurally generated monster-hunting game, Vicious Legacy! In the final part of this topic, I look at overhauling player feedback and damage, as well as adding new effects and expanding on the feel of combat. Made in Unity HDRP. Please share any questions or comments below. Vicious Legacy ---------------------------------------- Watch the first episode: https://youtu.be/9Hr1JkFoKZk OFFICIAL DISCORD! https://discord.gg/QwsN5zVBbC Support the development on Patreon: patreon.com/viciouslegacygame Website: https://www.viciouslegacygame.com.au Instagram: https://www.instagram.com/viciouslegacyaus/ Email: viciouslegacygameinfo@gmail.com Chapters ---------------------------------------- 00:00 Intro 00:52 Combat Feel 01:43 Hit Stops 03:24 Super Important 03:50 IK System 05:27 SFX 07:21 Animation 08:12 The Player 10:15 Special Attacks 11:36 Blood 12:40 Mobs 13:26 Final Thoughts 14:16 Credits My Other Stuff ---------------------------------------- (art) https://www.artstation.com/originsc/ (music) https://drooble.com/shadowshow https://soundcloud.com/sean-cashman-272724564/acoustic_fullpass1 #devlog #unity #indiegame #indiedev #rpg #roguelike
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Combat Overhaul |PART 2| For my Monster-Hunting RPG Roguelite Unity Game | Vicious Legacy Devlog #7