My Procedurally Generated Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #1

https://www.youtube.com/watc...
Welcome to the second devlog for my procedurally generated monster-hunting game, Vicious Legacy! In this episode, we look at character controllers, animations, weapons/items, and a sneak preview of the next episode. Also, some exciting news! Made in Unity HDRP. Please share any questions or comments below. Vicious Legacy ---------------------------------------- Watch the first episode: https://youtu.be/9Hr1JkFoKZk OFFICIAL DISCORD! https://discord.gg/QwsN5zVBbC Website: https://www.viciouslegacygame.com.au Instagram: https://www.instagram.com/viciouslegacyaus/ Email: viciouslegacygameinfo@gmail.com Chapters ---------------------------------------- 00:00 Intro 01:08 Character Control 03:25 Character Model 05:44 Targeting 07:12 Rolling? 08:08 Items 10:01 Top Secret 10:18 Next Time / News 11:50 :'( 🐈 My Other Stuff ---------------------------------------- (art) https://www.artstation.com/originsc/ (music) https://drooble.com/shadowshow Links ---------------------------------------- Grant Abbitt: @grabbitt Mixamo: https://www.mixamo.com/ Music ---------------------------------------- https://www.youtube.com/channel/UCNol4Qo1VfTFKbU4fZxOU8w Bandcamp: https://medievallofi.bandcamp.com/album/medieval-lofi-vol-1 #devlog #unity #indiegame #indiedev #rpg #roguelike
Home
/
Indie Game Developers
/
Vicious Legacy
/
My Procedurally Generated Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #1