Procedurally Animated Monsters in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #2

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Welcome to the third devlog for my procedurally generated monster-hunting game, Vicious Legacy! In this episode, we look at procedural animation, IK in Unity, and take a look at state machines! Made in Unity HDRP. Please share any questions or comments below. Vicious Legacy ---------------------------------------- Watch the first episode: https://youtu.be/9Hr1JkFoKZk OFFICIAL DISCORD! https://discord.gg/QwsN5zVBbC Website: https://www.viciouslegacygame.com.au Instagram: https://www.instagram.com/viciouslegacyaus/ Email: viciouslegacygameinfo@gmail.com Chapters ---------------------------------------- 00:00 Intro 01:30 Monsters 02:36 Procedural Animation 03:25 IK in Unity 05:28 Movement 06:46 Unity Navmesh 07:46 FSM Refactoring 09:04 Combined 10:39 Final Thoughts My Other Stuff ---------------------------------------- (art) https://www.artstation.com/originsc/ (music) https://drooble.com/shadowshow Links ---------------------------------------- I Heart Game Dev: @iHeartGameDev Mixamo: https://www.mixamo.com/ Unity Walker: https://youtu.be/acMK93A-FSY Music ---------------------------------------- https://www.youtube.com/channel/UCNol4Qo1VfTFKbU4fZxOU8w Bandcamp: https://medievallofi.bandcamp.com/album/medieval-lofi-vol-1 #devlog #unity #indiegame #indiedev #rpg #roguelike
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Procedurally Animated Monsters in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #2