A Practical Use for Unity's C# Job System

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Sign up for the Level 2 Game Dev Newsletter: http://eepurl.com/gGb8eP Download the example project: https://github.com/ThousandAnt/ta-frustrum-culling Ever needed to a render a whole bunch of objects on screen but couldn't do it without taking a hit to performance? Indirect Rendering is a way to repeatedly draw the same mesh with minimal draw calls. In this video, we'll walk you through how to use Unity's C# Job System to perform faster indirect rendering in Unity. This video was created in collaboration with Porrith Suong https://twitter.com/PorrithSuong šŸ’¬ Join Our Community Discord: https://discord.gg/NjjQ3BU Patreon: https://www.patreon.com/infalliblecode Newsletter: http://eepurl.com/gGb8eP ā¤ļø My Favorite Unity Assets * Odin Inspector and Serializer: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526?aid=1100l3e8M Rainbow Folders 2: https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526?aid=1100l3e8M Peek: https://assetstore.unity.com/packages/tools/utilities/peek-149410?aid=1100l3e8M Project Search & Replace: https://assetstore.unity.com/packages/tools/utilities/project-search-replace-55680?aid=1100l3e8M āš” Unity 3D Plus: http://prf.hn/click/camref:1100l3e8M/destination:https://store.unity.com/products/unity-plus āš” Unity 3D Pro: http://prf.hn/click/camref:1100l3e8M/destination:https://store.unity.com/products/unity-pro šŸ‘‹ Contact me directly at charles@infalliblecode.com * Disclosure: These are affiliate links, which means I'll receive a commission if you use them to make a purchase.