Unit of Work Pattern in Unity
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Data concurrency and data access bottlenecks are common problems that arise when dealing with persistence. In this video I'll show you how the Unit of Work design pattern (with the repository pattern) can solve both of these issues in your Unity project.
00:00 Introduction
01:24 The Repository Pattern
02:24 Sign up for the Level_2 Game Dev Newsletter
02:50 Repositories in Unity
04:48 Player Shop Example
06:23 Problems with Persistence
08:56 Unit of Work
10:38 Conclusion
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* Disclosure: These are affiliate links, which means I'll receive a commission if you use them to make a purchase.