Unit of Work Pattern in Unity

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Sign up for the Level 2 Game Dev Newsletter: http://eepurl.com/gGb8eP Download the project at https://www.patreon.com/posts/project-unit-of-60029495 Data concurrency and data access bottlenecks are common problems that arise when dealing with persistence. In this video I'll show you how the Unit of Work design pattern (with the repository pattern) can solve both of these issues in your Unity project. 00:00 Introduction 01:24 The Repository Pattern 02:24 Sign up for the Level_2 Game Dev Newsletter 02:50 Repositories in Unity 04:48 Player Shop Example 06:23 Problems with Persistence 08:56 Unit of Work 10:38 Conclusion šŸ’¬ Join Our Community Discord: https://discord.gg/NjjQ3BU Patreon: https://www.patreon.com/infalliblecode Newsletter: http://eepurl.com/gGb8eP ā¤ļø My Favorite Unity Assets * Odin Inspector and Serializer: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526?aid=1100l3e8M Rainbow Folders 2: https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526?aid=1100l3e8M Peek: https://assetstore.unity.com/packages/tools/utilities/peek-149410?aid=1100l3e8M Project Search & Replace: https://assetstore.unity.com/packages/tools/utilities/project-search-replace-55680?aid=1100l3e8M āš” Unity 3D Plus: http://prf.hn/click/camref:1100l3e8M/destination:https://store.unity.com/products/unity-plus āš” Unity 3D Pro: http://prf.hn/click/camref:1100l3e8M/destination:https://store.unity.com/products/unity-pro šŸ‘‹ Contact me directly at charles@infalliblecode.com * Disclosure: These are affiliate links, which means I'll receive a commission if you use them to make a purchase. šŸ‘‹ Contact me directly at charles@infalliblecode.com * Disclosure: These are affiliate links, which means I'll receive a commission if you use them to make a purchase.