Building Levels Fast with C++ in Unreal Engine 5 and Blender

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In episode 6 of the UE5 game development series, we'll model some simple parts in Blender and use them to create procedural structures in Unreal Engine. We'll write a custom actor in C++ that uses instanced static mesh components to place meshes driven from editor properties. We'll then use this actor to map out a first draft structure in our game world. Previous Videos - https://www.youtube.com/playlist?list=PLLIn4osBl0FsKVoxTF0Xi8tvO34XALuNP Github Project - https://github.com/LivelyGeek/Flybot Twitter - https://twitter.com/LivelyGeek C++ Tips & Debugging - https://youtu.be/i735dIqyJqY Unreal C++ Introduction - https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/IntroductionToCPP/ Unreal Architecture - https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/ Blender Beginner Tutorial - https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U Blender Modelling/UV Unwrapping Tutorial - https://www.youtube.com/playlist?list=PLjEaoINr3zgEL9UjPTLWQhLFAK7wVaRMR Blender Fundamentals - https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6 Blender Documentation - https://docs.blender.org/manual/en/latest/getting_started/index.html