Lumen Lighting and Level Details in Unreal Engine 5

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In episode 7 of the UE5 game development series, we'll take a look at how Lumen is interacting with the game level as new details are added. We'll go over the different light types, adding lights from our C++ actor, adding details to the room meshes in Blender, and then creating materials to give the game some color. We'll then take a closer look at Lumen lighting and reflections. Previous Videos - https://www.youtube.com/playlist?list=PLLIn4osBl0FsKVoxTF0Xi8tvO34XALuNP Github Project - https://github.com/LivelyGeek/Flybot Twitter - https://twitter.com/LivelyGeek Lumen - https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/ Hard surface modeling in Blender with Josh Gambrell - https://www.youtube.com/c/joshgambrell