Collision Handling in Unreal Engine 5

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In episode 11 of the UE5 game development series, we'll setup collision handling for our pawn and map static meshes. We'll work around some issues encountered by creating custom collision shapes procedurally in our C++ actor. C++ Map Room Video - https://youtu.be/r903-E7kLlg Previous Videos - https://www.youtube.com/playlist?list=PLLIn4osBl0FsKVoxTF0Xi8tvO34XALuNP Github Project - https://github.com/LivelyGeek/Flybot Twitter - https://twitter.com/LivelyGeek Unreal Collision Docs - https://docs.unrealengine.com/en-US/InteractiveExperiences/Physics/Collision/