Multiplayer Shooting and Weapons in Unreal Engine 5

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In episode 19 of the UE5 game development series, we'll add the ability for our pawns to shoot a weapon using projectile movement. We'll use Niagara particle systems for the effects, and add replication to synchronize the server and all clients. Previous Videos - https://www.youtube.com/playlist?list=PLLIn4osBl0FsKVoxTF0Xi8tvO34XALuNP Github Project - https://github.com/LivelyGeek/Flybot Twitter - https://twitter.com/LivelyGeek