UMG Widgets with C++ in Unreal Engine 5

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In episode 20 of the UE5 game development series, we'll add a HUD (heads up display) for the pawn using UMG (Unreal Motion Graphics). We'll add new health and power properties to the pawn that are displayed in the HUD using progress bars. Previous Videos - https://www.youtube.com/playlist?list=PLLIn4osBl0FsKVoxTF0Xi8tvO34XALuNP Github Project - https://github.com/LivelyGeek/Flybot Twitter - https://twitter.com/LivelyGeek Ben UI - https://benui.ca/ Unreal UMG - https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/UMG/