VULKAN: Textures, Descriptors and Vertex Attributes // C++ 3D Multiplayer Game LIVE TUTORIAL

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Get an exclusive 15% discount on Saily data plans! Use code THECHERNO at checkout. Download Saily app or go to https://saily.com/thecherno Thanks to Saily for sponsoring this video. Support ► https://patreon.com/thecherno Discord ► https://discord.gg/thecherno Instagram ► https://instagram.com/thecherno Twitter ► https://twitter.com/thecherno 🔗 LINKS Cubed ► https://github.com/TheCherno/Cubed Walnut (dev branch) ► https://github.com/StudioCherno/Walnut/tree/dev Vulkan docs ► https://docs.vulkan.org/ Vulkan triangle sample ► https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/api/hello_triangle RenderDoc ► https://renderdoc.org/ Fork (Git client) ► https://git-fork.com/ Hazel ► https://hazelengine.com 🕹️ Play our latest game FREE (made in Hazel!) ► https://studiocherno.itch.io/dichotomy 🌏 Need web hosting? ► https://hostinger.com/cherno 📚 CHAPTERS 0:00 - Welcome back 0:59 - Recap 3:37 - Cleaning and organizing existing code 18:07 - Normals and our cube 48:33 - Textures 1:01:30 - How staging buffers work 1:07:39 - Using our Texture class 1:12:15 - Descriptors 1:23:32 - Final result 1:23:55 - Homework exercise 1:25:35 - Next time 💰 Links to stuff I use: ⌨ Keyboard ► https://geni.us/T2J7 🐭 Mouse ► https://geni.us/BuY7 💻 Monitors ► https://geni.us/wZFSwSK This video is sponsored by Saily.
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VULKAN: Textures, Descriptors and Vertex Attributes // C++ 3D Multiplayer Game LIVE TUTORIAL