VULKAN: Textures, Descriptors and Vertex Attributes // C++ 3D Multiplayer Game LIVE TUTORIAL
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Support ► https://patreon.com/thecherno
Discord ► https://discord.gg/thecherno
Instagram ► https://instagram.com/thecherno
Twitter ► https://twitter.com/thecherno
🔗 LINKS
Cubed ► https://github.com/TheCherno/Cubed
Walnut (dev branch) ► https://github.com/StudioCherno/Walnut/tree/dev
Vulkan docs ► https://docs.vulkan.org/
Vulkan triangle sample ► https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/api/hello_triangle
RenderDoc ► https://renderdoc.org/
Fork (Git client) ► https://git-fork.com/
Hazel ► https://hazelengine.com
🕹️ Play our latest game FREE (made in Hazel!) ► https://studiocherno.itch.io/dichotomy
🌏 Need web hosting? ► https://hostinger.com/cherno
📚 CHAPTERS
0:00 - Welcome back
0:59 - Recap
3:37 - Cleaning and organizing existing code
18:07 - Normals and our cube
48:33 - Textures
1:01:30 - How staging buffers work
1:07:39 - Using our Texture class
1:12:15 - Descriptors
1:23:32 - Final result
1:23:55 - Homework exercise
1:25:35 - Next time
💰 Links to stuff I use:
⌨ Keyboard ► https://geni.us/T2J7
🐭 Mouse ► https://geni.us/BuY7
💻 Monitors ► https://geni.us/wZFSwSK
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VULKAN: Textures, Descriptors and Vertex Attributes // C++ 3D Multiplayer Game LIVE TUTORIAL