ChatGPT Makes A Physics Engine

https://www.youtube.com/watc...
4 moths ago I made a physics engine. But today ChatGPT will make one and we will compare the both. Which is better human vs A.I. This engine will include rigidbodies, collisions, collision resolution, thrust, gravity, acceleration, velocity, bouncing, friction, UI and more. Me Making a Physics Engine: https://www.youtube.com/watch?v=az4Oyv8ZS7I ➤My Links: Discord: https://discord.gg/tYDXGja55Y Instagram: https://www.instagram.com/gabzxd/ Twitch: https://www.twitch.tv/officialzyger Twitter: https://twitter.com/ZygerDesigns Patreon: https://www.patreon.com/Zyger ➤Similar Videos: jdh - Making my web game engine - https://www.youtube.com/watch?v=znqrvYNoNBM Guilherme Teres - I Made a GAME ENGINE in 30 HOURS! (from Scratch) - https://www.youtube.com/watch?v=-UhPgXFBx0g n8dev - I Made My Own Game Engine - https://www.youtube.com/watch?v=hysfq_xJAw0 ➤Ignore: I created my own physics engine engine. I tried implementing as many features as I could. And tried to make it as best as I can. So today I created a physics engine using only ChatGPT to see which engine is better. I started by giving it a base project that can render things in 3D. It can also manage gameobject, textures, materials, lighting and more base stuff. I started by asking it to create a rigidbody class which is mandatory in physics engines. It basically will house all of our physics stuff for our game objects. I then moved onto creating UI that will more easily allow me to control objects and things about the scene. Then I moved onto collisions including collision detection, resolution and more. Then I moved onto implementing other features to do with physics like gravity for objects, velocity, acceleration thrust and more. All of which was involved with the previously made rigidbody class. I did a bunch more stuff in between Finally I added some camera controls, optimizations and the engine was finished. #gamedev #zyger #gameengine